
In short
Steam allows games made with generative AI, but developers must describe that use in Valve's Content Survey [1][2]. Valve splits it into pre-generated content and live-generated content, which also needs guardrails [2]. Since January 2026, AI tools used only for efficiency need no disclosure [4]. Players see the answer on the store page [9].
Key takeaways
- Since January 2024 Valve's rules aim to let it release 'the vast majority of games' that use AI; in June 2023 it had said it needed time to learn about the technology [1].
- Developers disclose AI content in the Content Survey under two categories: Pre-Generated and Live-Generated [2].
- Live-generated AI needs a description of guardrails against illegal output, and Live-Generated AI Adult Only Sexual Content is not shipped [2].
- The January 2026 rewrite says AI tools used only for efficiency, such as code helpers, are not the focus of the disclosure [4][5].
- A census found AI disclosures on 10.9% of 2024 releases, 19.9% of 2025 releases and 30.8% of 2026 releases up to July [6].
- A disclosure is not a licence: AI content must still follow Steam's content rules and copyright law [2][3].
On this page 13 sections
- Does Steam allow games made with AI?
- What is the difference between pre-generated and live-generated AI content?
- What changed in Steam's AI rules in January 2026?
- Where do players see AI disclosures on Steam?
- How many Steam games disclose AI use?
- What rules still apply to AI content on Steam?
- Why are Steam's AI labels controversial?
- How should developers fill in the AI disclosure?
- What happens next with AI on Steam?
- Common mistakes
- Frequently asked questions
- Glossary
- Sources
Does Steam allow games made with AI?
Yes. Valve, the company that runs Steam, allows games that use generative AI, provided the developer discloses how AI was used when submitting the game [1][2]. Generative AI here means software that produces new images, sound, text or code from a prompt or from data, rather than the older 'game AI' that controls enemies.
The framework dates from an announcement posted on 10 January 2024 UTC (9 January in US time zones). In that announcement Valve said it had spent months learning about the 'legally murky space' of AI, and that its changes would let it 'release the vast majority of games that use it' [1]. The announcement refers back to June 2023, when Valve said it needed time to learn about the technology before deciding how to handle it [1].
Permission is not unconditional. Valve's documentation answers the question 'So I can ship whatever I want as long as I complete these surveys?' with 'No', and says products must follow Steam's content rules whether or not something is disclosed [2]. Valve's review team also compares survey answers with the content of the build and the store page [2].
What is the difference between pre-generated and live-generated AI content?
The AI section of the Steam Content Survey splits AI use into two categories [2].
- Pre-Generated: content that ships with the game and is consumed by players, made with AI tools during development [2]. Under the Steam Distribution Agreement, the developer promises that the game contains no illegal or infringing content and is consistent with its marketing materials [1][2]. Valve says it evaluates the output of AI-generated content in pre-release review 'the same way we evaluate all non-AI content' [2].
- Live-Generated: content made with AI tools while the game is running [2]. The same rules apply, plus one extra requirement: developers must tell Valve 'what kind of guardrails' they put on the AI to stop it generating illegal content [2].
Examples of covered content in Valve's text include artwork, sound, narrative and localization (translation) [2]. A game can fall into both categories, for example when artwork was made with AI during development and a chatbot character also writes dialogue during play.
What if a live AI service costs money each time it is used?
Valve's FAQ says that a game connecting to an external AI service with per-use costs must manage access for players and collect payment through a Steam-supported method [2]. Suggested options include building the cost into the game's price, microtransactions, a subscription, or a single-purchase DLC that unlocks unlimited use [2].
What changed in Steam's AI rules in January 2026?
In mid-January 2026 Valve rewrote the AI section of its developer form. PC Gamer reported the change on 16 January 2026, based on a screenshot shared by Simon Carless's GameDiscoverCo; Valve rewrote the form but did not remove it [4].
The new wording notes that many modern development tools have AI built in and says: 'Efficiency gains through the use of these tools is not the focus of this section' [2]. Instead, the section concerns 'the use of AI in creating content that ships with your game, and is consumed by players' [2]. Game Developer summarised the result: AI-powered tools used for workflow, such as code helpers, do not need to be disclosed, while AI used to generate content for the game does [5].
Coverage of the new form says the disclosure also reaches associated materials such as marketing assets and the store page when AI created that content [4][5]. Developers describe their use in a text box, and a separate box is ticked if the game itself generates images, text or other content during play [5].
In practice, a developer who used an AI coding assistant to write some scripts, but shipped only human-made art, audio and writing, would generally not need to declare AI under the revised wording. That is an interpretation of Valve's text, not a ruling from Valve [2][4].
Where do players see AI disclosures on Steam?
In 2024 Valve said it would include 'much of your disclosure' on the game's store page so customers can understand how the game uses AI [1]. On current store pages this appears as a section headed 'AI Generated Content Disclosure', introduced with the line 'The developers describe how their game uses AI Generated Content like this' [9].
One example is Paradox Interactive's strategy game Stellaris. As of 3 November 2026 its store page states that generative AI is used during the creation of some assets, typically for ideation and visual reference material, and that AI was used to generate voices for an AI antagonist and a player advisor [9]. The text is written by the developer, so its level of detail varies from game to game.
Can players report problems with AI content?
Yes, for live-generated AI. In January 2024 Valve added a system that lets players use the in-game overlay to report illegal content in games that contain live-generated AI content [1].
How many Steam games disclose AI use?
Valve's announcement and documentation give no official count [1][2]. The most detailed public estimate comes from Sulka Haro, a co-founder of the studio behind Pax Dei, who analysed roughly 53,600 Steam games released between mid-2023 and mid-2026 [6]. PC Gamer reported his results on 20 July 2026 [6].
- 10.9% of games released in 2024 carried an AI disclosure [6].
- 19.9% of 2025 releases did [6].
- 30.8% of 2026 releases did, as of July 2026 [6].
Haro wrote that non-AI launches rose only modestly, from about 1,030 to about 1,320 a month, while AI-flagged launches went from about 13 a month before the disclosure requirement to about 530 a month [6]. PC Gamer noted that, if the trend continued, around half of Steam releases would carry an AI flag at some point in 2027 or 2028, which is a projection, not a measurement [6].
The overall volume is large. Steam received 21,382 new games in 2025, and 13,359 had launched by mid-July 2026 [6]. By late October 2026, PC Gamer counted nearly 23,000 releases for the year, citing SteamDB data [8].
All these figures depend on what developers choose to declare, so they show disclosed use, not total use.
What rules still apply to AI content on Steam?
Disclosure does not change the underlying rules. Steam's onboarding page lists content that should not be published, including content the developer does not own or have adequate rights to, content that violates the laws of any jurisdiction where it will be available, and nude or sexually explicit images of real people [3].
Adult content: Valve says it does not want to ship Live-Generated AI Adult Only Sexual Content 'at this time', because the legal and customer risks are substantial [2]. Pre-generated adult content is handled by the general mature-content rules, which require developers to disclose all adult content in their builds, even if it is not accessible [2]. Steam's onboarding page also excludes adult content that is not appropriately labelled and age-gated, and content that may break the rules of Steam's payment processors and card networks [3].
Copyright: Ownership of AI output is a legal question outside Valve's control. In January 2025 the US Copyright Office concluded that AI outputs can be protected only where a human author has determined sufficient expressive elements, that prompts alone are not enough, and that using AI as a tool does not bar protection of human-authored work [10]. Rules differ by country, so studios outside the United States need local advice.
This is general information, not legal advice.
Why are Steam's AI labels controversial?
The case against. Epic Games chief executive Tim Sweeney has argued that stores should drop AI labels because 'AI will be involved in nearly all future production' [4]. In posts on X in late October 2026 he called the requirement a forced 'political statement' and argued that it harms developers' revenue [7]. PC Gamer's Tyler Wilde, who disagreed with Sweeney, still noted that disclosure can be tricky for developers, because the line between using a tool and generating content is not always clear [4].
The case for. PC Gamer argued that the label made sense given Steam's scale: 18,433 games were released on Steam in 2024, against 1,100 on the Epic Games Store [7]. Valve itself framed the disclosure as a response to legal uncertainty and said it would 'revisit this decision when necessary' [1]. Labels also give players information to match a game with their own preferences, which is the stated purpose of the Content Survey [2].
Valve's position. At the Steam Indie Connect event in Busan, Valve's Tom Giardino said, 'We don't want to be gatekeepers telling developers which tools they should or shouldn't use' [8]. Valve staff acknowledged complaints about low-quality games and AI-assisted cloning, including one developer reporting an extortion threat, but signalled no ban on AI tools [8].
How should developers fill in the AI disclosure?
- List what players will see and hear. Valve's text names artwork, sound, narrative and localization [2], and coverage of the form adds marketing materials and the store page [4][5].
- Separate efficiency tools from shipped content. Under the 2026 wording, tools used only to work faster are not the focus [2]. If AI output ends up in the game or its marketing, describe it [4][5].
- Describe guardrails for live AI. State what stops the model producing illegal content, because Valve asks for this explicitly [2].
- Check rights. Confirm you have the rights to use the AI output, because the Distribution Agreement promise covers infringing content [2][3].
- Update after launch. Some survey answers cannot be edited after approval without contacting Steam Support [2].
For players, the practical step is to read the 'AI Generated Content Disclosure' section on a store page before buying, and to use the overlay report tool if a live-AI game shows content that should have been blocked [1][9].
What happens next with AI on Steam?
As of 3 November 2026, Valve's documentation still requires AI disclosure for player-facing content [2]. Valve has said it will keep learning from submitted games and from legal developments [1], and in remarks reported in October 2026 Giardino acknowledged 'there's plenty of room for improvement' in how Steam deals with low-quality releases and cloning [8].
Two pressures pull in opposite directions: the growing share of games that disclose AI [6], and public criticism of the labels from rivals such as Epic [7]. Any future change will come through the Steamworks documentation and Valve announcements, which are the sources to check.
| Question | Pre-Generated AI | Live-Generated AI |
|---|---|---|
| When is the content made? | During development, then shipped with the game [2] | While the game is running [2] |
| What must the developer promise or explain? | No illegal or infringing content; consistent with marketing [2] | Same, plus the guardrails that stop illegal output [2] |
| How does Valve review it? | Same as non-AI content in pre-release review [2] | Same review, plus the guardrail description [2] |
| Player reporting | Normal Steam reporting | In-game overlay report for illegal content [1] |
| Adult Only sexual content | Handled by mature-content rules: must be disclosed, labelled and age-gated [2][3] | Not shipped at this time [2] |
Common mistakes
Assuming Steam bans games made with AI.
Fix: Valve accepts most such games if the use is disclosed and the content follows Steam's rules [1][2].
Declaring every AI tool used in the studio, including code helpers.
Fix: Under the 2026 wording, focus the disclosure on AI content that ships with the game or appears in marketing [2][4].
Treating a disclosure as protection against copyright claims.
Fix: Disclosure does not grant rights; content you do not own or have rights to is still not allowed [3][10].
Shipping a chatbot or image generator without describing its guardrails.
Fix: Live-generated AI requires an explanation of the controls that prevent illegal output [2].
Reading disclosure percentages as total AI use.
Fix: Census figures count only what developers declared [6].
Frequently asked questions
Does Steam ban AI-generated games?
No. Since January 2024 Valve has said its process lets it release the vast majority of games that use AI, provided developers disclose the use [1].
Do I have to disclose using an AI coding assistant?
Under the wording adopted in January 2026, efficiency tools are not the focus of the disclosure; the focus is AI content that ships with the game and is consumed by players [2][5].
Where is the AI label on a Steam store page?
It appears in a section called 'AI Generated Content Disclosure', with text written by the developer [9].
Can Steam games generate content with AI during play?
Yes, as live-generated content, but the developer must describe guardrails against illegal content, and players can report problems through the overlay [1][2].
Glossary
- Generative AI
- Software that creates new images, sound, text or code from prompts or data, as opposed to scripted game logic.
- Content Survey
- The questionnaire developers complete before Steam review, covering general content, mature content and generative AI [2].
- Pre-Generated AI
- Content made with AI tools during development that ships with the game and is consumed by players [2].
- Live-Generated AI
- Content created by AI tools while the game is running; it requires a description of guardrails [2].
- Guardrails
- Technical and policy controls that stop an AI system from producing prohibited output [2].
- Steam Distribution Agreement
- Valve's contract with developers, under which they promise their game contains no illegal or infringing content [1].
Sources
- AI Content on Steam Valve (Steamworks Development announcement) · 2024-01-09
- Content Survey (Steamworks Documentation) Valve; live page, retrieved 2026-11-03
- Onboarding (Steamworks Documentation): What you shouldn't publish on Steam Valve; live page, retrieved 2026-11-03
- Steam updates AI disclosure form to specify that it's focused on AI-generated content that is 'consumed by players,' not efficiency tools used behind the scenes PC Gamer · 2026-01-16
- Valve tweaks and clarifies AI disclosure rules for Steam Game Developer · 2026-01-16
- Steam Week in Review: Take cover, because it looks like more than half of new Steam games will have an AI-disclosure by 2027-2028 PC Gamer · 2026-07-20
- Steam Week in Review: AI disclosures enter the discourse again, as Epic CEO calls them 'just as partisan as mandatory political essays' PC Gamer · 2026-10-26
- Valve admits Steam has an AI slop and cloning problem, but says 'we don't want to be gatekeepers telling developers which tools they should or shouldn't use' PC Gamer · 2026-10-28
- Stellaris on Steam (AI Generated Content Disclosure section) Valve / Paradox Interactive; live page, retrieved 2026-11-03
- Copyright Office Releases Part 2 of Artificial Intelligence Report (NewsNet Issue No. 1060) US Copyright Office · 2025-01-29
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